
Visnu mistakenly formatted his first harddrive when he was 11 and regretably got into war dialing the year caller id was introduced. He’s been a CEO before and had the wrong idea that organizing node.js knockout wouldn’t be that hard. His favorite number is e.
I need pew pew noises! fun with a lot of people. confused about wasd controls at the beginning. | |||
that was surprisingly fun. and very complete. | |||
first, the design is quite nice. well done. I could see myself using this in an automated way, but not especially in a proactive one. meaning, it would of course need to monitor new commits and notify me someone of good/bad ones as I go along. even then, I'm not convinced it's better than CI. it goes pretty nicely hand-in-hand with CI though. completeness: it integrated easily with all of my repos and could find commit messages, but it didn't seem to pick up so easily or readily on changes. also, having to go to github to navigate commits and then change the url back to gitcanary, while a nice touch, shouldn't be the main way I interact with gitcanary I don't think. if I'm on gitcanary, I shouldn't need to go off it to use it. innovation - I've seen code analysis tools before. the simple integration with github is a great addition though. and making it simple and easy to understand a grade quickly is nice too. | |||
We certainly aren't trying to replace CI - it's very much for 'hand in hand' operation. Thanks for your feedback!
this plays most on my nostalgia for joust. very complete game: didn't run into any bugs, had fun with another player in the room. could use some small tweaks to make it more fun or easier to hit the other players (we flew past each other very closely like 10x). could also use more rooms or other elements. sadly, by now multiplayer browser games aren't innovative anymore. :( | |||
I've actually had on my own personal todo list: "asciigram: 11x11 pixel ascii photo app" that would take a photo, run it through aalib or other ascii generating thing, then tweet the result. YOU ARE SO CLOSE TO MY DREAM! great use of the webcam and fast filter to get the ascii pictures. super easy to get the ascii representation. not hugely innovative on applying the ascii filter to the image, but bonus points for applying the webcam to it. everything all came together and was pretty complete without any glaring bugs too. | |||
The "tweet" app sounds pretty cool -- does twitter accept new lines in tweets? That would be pretty key for it to work (I'm not 100% sure how well encoding would work on an 11x11 image, but I would be pretty curious to see).
Anyway, thank you for the feedback -- we realized the general idea had been done before, we just wanted to put a little twist on it and make it a little easier to use.
visnupsome apps do, some do not. yeah other people could get pretty confused if they don't support it.
I've tried the idea out on several images and 11x11 is pretty hard. it's very hard to tell what the original image was. :( the ascii generation would probably need some edge-finding preprocessing for it even to get close to working.
oh, and of course all of this on a phone would be sweet too. :)
I'm pretty sure we could improve the conversion process with edge detection and whatnot, though I think you are right that 11x11 will be tough. The main thing I was worried about with twitter is that it isn't a monospaced font on the web site. Maybe there is a way to choose characters that all have the same (or similar widths) in the possible outputs.
I'll check 11x11 locally and see how it turns out, but again, I think you are right that it will be hard to do. It is a cool idea though
so, to start with, completeness ruined it for me. we got a room full of 8 people (that was pretty hard to do) and then once the game finally started, the first thing we did was click and all of a sudden the game got killed. so, as a glorified and pretty chat room, it worked well. as an actual werewolf game, not so much. this was also done last year too, so I have to give a 1 on innovation. BUT, it's pretty. quite pretty. I'm just bummed I didn't get to kill a werewolf. :( | |||
To play as a ghost is an awesome feeling = 5 for fun. The design could be cleaner and doesn't surprise me in innovation. Calling it a queue and giving me so many numbers is confusing: I would've just said "Waiting for 3 more players to join this game." instead of "You are 1 out of 2 in the queue (need 5 to play)." The animation loop seemed sluggish and it would be nice for maybe some very simple AI to kick in if you're waiting too long to play. | |||
Beautifully designed. The music added a whole lot of depth too. I found the gameplay only mildly fun. Very solid and complete too. The only bug I think I ran into was the win state didn't quite end the game or say anything when someone won. | |||
I would totally use this. I already tweet things like "I owe @gerad $5." so graduating that to "@gerad that tasty sandwich was totally worth #$5" is just the next step for me. very pretty design. sure, everyone is doing payments of some kind and it's crowded, but this just connects a few things simply together to add up to more than the sum of their parts. if it were so obvious, then there would already be others doing the exact same thing, and I've never heard of them. completeness: half of the service worked for me. I couldn't get past the stripe auth for whatever reason. I did send a payment pretty easily, but I couldn't test the rest out. I'm basing the rest on watching the pitch video. UPDATE: got it working better using the .jit.su address. I'd recommend switching stripe and twitter over to the jitsu.com address though as that's what nodeknockout.com links to. so, I got stripe linked and everything now. I sent a few more payments and the parsing could be better: find #$5 values anywhere in the tweet; handle the #$10? case; assume I'm paying only the first @person and not all mentioned in the tweet (though, maybe I could see splitting the value or something...). anyway, upped my completeness score a star after getting it to work better. | |||
agreed with dmitri: would love to see this integrated into npmjs.org. totally useful. nicely minimal design and (sadly?) in the 80th percentile of nko3 designs. :) works for all of the easier modules. would be nice if it somehow magically worked for the more complicated, harder ones. best pitch video EVAR. | |||
awesome. I'm totally going to use this to cheat. I've been meaning to write exactly this app. I even described it to someone, including the screenshot upload idea. highly impressed that you pulled that part off. utility: as you mentioned, the dictionary is kinda off, otherwise I would've given a full utility score. design: very easy to upload the screenshot from the phone. sure, could use more in-app directions, but just based on the name and styling (and that I play letterpress), I knew exactly what it was going to do and how to do it w/o having to read anything. | |||
Thank you. :)
Yeah, their dictionary is very weird. :) They don't know words like "friday" and "egypt", but they ok with words like "vozhd".
Maybe I can crowdsource it in the future. You know you scratch the word that failed and add new words you had luck with. :)
visnuphow do you scratch failed words?
I mean in the future. Sorry for the false hopes. :)
visnupah, crowdsourcing would be a nice way to build the matching dictionary. I hear ZZZ is an accepted/shifty word too. it'd be fun to split-test word-finding algorithms too and then based on which words people say they played, slowly pick a winning algorithm.
Matching dictionary would be useful :) I'm wondering how people find those words, just type random stuff and press submit? :)
For sure when there would more than 3 users including myself we can test things. :) I think word elimination would be good next feature to work on. It annoys me too, to enter long word and find out it's not in their dictionary. :)
worked very well for a lot of judges in the same room.
could use many more features like a playlist or queue or some way to crowdsource songs list last.fm.