
Alex Russell is a software engineer at Google working on Chrome, Chrome Frame, and the web platform. He serves as one of Google's representatives to ECMA TC39 and contributes to web standards development in many areas. He's (still) fighting IE 6 so you don't have to.
This seems like a useful real-time service for doing user studies. Integration is easy and the playback works well. I'd like to see a "heatmap" for viewing the most active things across multiple sessions. The site design is nice and integration is simple. Nice work for a weekend. | |||
Thanks!
And we're currently working on heatmap and try to complete this service. :-)
This is a fun OCR hack, and I suppose it's inevitable, but it's hard to call it innovative. The upside is that it works. The downside is that it takes the fun out of letterpress. | |||
It didn't mean to be serious, just one day hack for fun :) Thank you for the review.
I think I love this, but I can't be sure. The sort of wonky execution gets in the way. For one, it's not possible to merge in changes (if you're a "main" author, or even to see "your merged view"). So it's a bit like over-verbose change tracking. On the upside, that creates an incentive to add not just fix, but that seems to rob the collaborative aspect of some power. The tree doesn't seem to reflow when the browser window changes, either, making it easy to get into pretty busted layouts if you incorrectly zoom (there aren't any controls but it seems you can zoom in with double-click). It's fun and original. Only wish it had more polish. Hope this turns into a serious project. | |||
This was our first attempt at StoryTree, So it lacks a bit of polish. We're glad you really like it. We'll continue development storytree.circles.io
Works well, was fun to play with @phae, and a nice diversion. Love the real-time aspect. Some features that feel missing are: "rematch" from the tally screen, the ability to skip straight to the next trailer once both have voted, and a larger set of trailers to choose from. Also, as "genre" drop down might be fun. | |||
This feels like a great way to get killed in traffic ;-) The geolocation-based maps thing is fun and works well on both Chrome for Android and desktop chrome. I wasn't able to successfully kill any zombies, but I suspect that's the crap GPS in the Galaxy Nexus. | |||
lol it does, I,ve been playing around with the range so as to cover a whole street (from side to side) so even if your on a sidewalk you can attack a zombie thats in the middle of the street. I also found an interesting quirk about the geolocation api, and confirmed it with various devices. If you open the game and wait for it to load, you'll notice the accuracy circle (the blue one) is pretty large, you need to switch to your native maps app so the gps chip gets hot (about 5-10 secs in most cases) when you notice your correct position you can switch back to the game, and the geolocation.watchPosition method (with the enableHighAccuracy option) will hit the gps chip directly and the tracking will be very accurate
I must honestly say that I have no idea how the name and description map to the actual game (other than the sound effect), but the use of gravity and physics for the dots is really nice. I wish there was momentum for the ships and some way to actually kill other players, but it's a lovely start at a game and shows a great deal of skill. | |||
This is oddly mesmerizing, if a serious worry for those with epileptics in the house ;-) There's also something oddly satisfying about seeing what used to be a Flash-only sort of thing being done with pure-HTML stuff. The design is clean and it works out of the box for me on Chrome. Downloading things that were built directly in browser is also ace. This is a hot tech demo and it's even fun to play with = ) | |||
This does exactly what it says on the tin. It's easy to use, configure, and integrate. I was able to get a working feedback button going on my site in something like 3 minutes. I have a couple of technical concerns, though:
The whole thing appears well constructed and with minor nits is a great weekend hack. | |||
I love the idea of a persistent bot to look over my (IM) shoulder regarding my task list. The web UI works well and the design is fun. The animations are well executed, and the IM integration really is novel. I can't figure out how to remove tasks, but I'm blaming PEBKAC. | |||
Hi,
Approved your xmpp connection manually. Not that my bot would dare blaming the google, but it's told me he got request connections for the first 20 contacts or so, but not anymore.
Might be due to how long the bot has been running, or how many contacts in the roster, or... One of these bugs where works super fine on tests, but not at real scale. And testing new connection requests means having loads of xmpp accounts to initiate the connection request from. Anyway, we'll figure it out, somehow.
... and if love the bot over the shoulder idea, you should watch space odyssey again, or our "remake" ;)
http://www.youtube.com/watch?v=RrSQCJ1kkEI&feature=player_embedded
slightlylateThanks! Playing with it again now.
I love this idea. It didn't seem to work for London and I'd love to see how this fares for Austin or Portland which, AFAICT, are Food Truck Heaven (TM). The UI is fluid, it does what it says on the tin and appears to perform well. | |||
I like this...want it on my calc...er...phone! The UI is good but it's sort of hard to know what's going on when you're in a city. Once you leave, it'd be good to see a notification that you deals have gone away. Also, it'd be helpful to see that there's some time passing and others (machine or otherwise) in the city who might buy. Confusing until you get the hang of it, but nice.