
Brent was Director of Engineering at card.io, recently acquired by PayPal. He previously led software at Sifteo, co-founded Taco Lab, and wrote weird social contract systems and lewd icon repositories at the MIT Media Lab.
I was able to successfully use some of the existing pipes, but I wanted to dig into this further by creating my own pipes, but I received "Unauthorized" page when attempting to login with github. Saving pipes anonymously appears to be unimplemented. I do like the idea of small APIs and services that can be composed. Looking forward to further development. | |||
Looks like it could be a lot of fun once the OAuth callback issue is addressed. | |||
I've added a more relevant video demo now since the twitter auth has mysteriously broken on nodejitsu's servers.
While realtime collaborative editing has certainly been done before, I like that this project focuses on creating a reusable component. I'd like to see such functionality added to wikis. Nice work. | |||
Looks well thought out. The idea isn't new, since API proxies have of course been done before, but this pluggable approach seems like a good one, and the execution looks solid. It's also great to see a library project. Nice work! | |||
Great to see the WebGL here, and nice implementation of Tetris. I only briefly got a chance to play against another person, but it seemed like there could be some real potential in the live "battle" element. Docking you a bit for innovation since, after all, it's Tetris, and there have been tons of implementations and variations over the years. Looks like it was a lot of fun to build though, and I enjoyed playing. Nice work! | |||
Interesting idea. I think this could have more value for mobile apps, in which cell network connections are expensive (in time, cpu, and battery power). I'd like to see more flexibility / configurability in the bundle editor, but overall nice work. Great solo entry. | |||
Clean implementation of a simple, useful tool. I was hoping/expecting to find some automated, pingdom-like health check features, or maybe private endpoints where I could PUT status updates. But I'm all for building the simplest thing that could possibly work, which you've done here. Good restraint, nice work. | |||
Interesting idea. I'm impressed with the flexibility and expressivity here. It reminds me a little of old Second Life scripting, which was cheesy, but did let participants do some crazy and strange things. One challenge with a multi-player open-ended world like this, especially in a 48 hour coding session (speaking here from some similar experience), is the bootstrapping process of creating enough objects/content to create a compelling experience for players, who in turn contribute more content. Right now the world feels a little empty and there isn't much script behavior already in play. I do think this fully user-scripted MMO idea has a ton of potential, and it seems like a really fun sandbox for learning javascript. I like the spell examples. The UI was unclear, but after a few minutes of fumbling around I managed to set up a tree to talk to me in whatever color my wizard said. Nice work! I'm curious to see where you could take something like this given more time and resources. | |||
I love the concept, the 3D cube rotation, and the live competition with other players. Very impressed with how far you guys took this in only 48 hours. Did notice some interactions that seemed a little off, especially with word selection. I'm also ranking a little low on utility/fun because I found it difficult to get engaged in the game. It might help to know a little more about my competition, or to be able to play against people at the same (beginner) level as me. I'd also love to be able to challenge people by, say, sending them an email or sms. Nice work! Congrats on a cool project. | |||
In the long run we'd like to be able to have "rooms" for players to compete in private groups, as well as difficulty levels. Unfortunately in the time we had it wasn't feasible.
Glad you liked it though!
Visually quite complete. Conceptually I'm not sure this game has much going on. Great to see such a polished entry. Nice work!