
Support Engineer @ Nodejitsu. He spends his free time making beer, coding, gaming, and tinkering with open-source hardware in Seattle.
I had to take a oint off because it was glitchy with both the ball and moving my head haha | |||
I really like how your team took some old ideas and combined them all together in one. | |||
Not old, vintage ;)
Thanks for your vote!
Great app, perhaps you could design a bookmark link that one could use to save articles. Also +1 for integrating into other services if you decide to continue with this projects. | |||
There is a bookmarklet that adds sites you're currently on to your Dropbox. Just have a look at the site you're on after logging in (it's under 2.).
Fun! The buttons save and stich could use some explanation and perhaps dropdown text (if waiting) | |||
Thanks for your vote!!!! :D
This is pretty neat, I couldn't authorize though said token was expired, also I couldn't get any videos to play, waited for like 30 seconds and gave up. | |||
Awesome, though I dont get why it has to reload the page thread/ why cant there just be a fade in html rewrite/add | |||
This was the first time I used Backbone.js for front-end work and couldn't figure out how to make it add incrementally in the time frame.
couldn't hear myself type, and people didn't seem to hear me... I heard others though. neat hack overall | |||
I had trouble finding basic sounds under basic names | |||
Great app, things to make it better would be a way to request help, and then also a nearby feature for people that can offer help nearest to them | |||
I would like to see this as a module that can be required in an app, then you could debug any app on a PAAS you might not have ssh access to. I thought the idea was novel. chat seemed a bit clunky, whould rather just have that separate and not have to type !chat everytime | |||
Thanks for the feedback! Your library idea is great, and something we want to do for the future. The idea would be that your app would include the library, start a lightweight listener, and then you would be able to cause a break in very simply (and securely) of course.
In terms of chat, you are 100% right. We are terrible front end developers, and didn't have time to add a separate box, but definitely something we'd prefer over !chat (the original version actually had you just evaluating strings to chat!).
I think The API part is the best part here. the interface and map stuff is really old hat, and the data below the map did not update... plus... no coffee in SEATTLE??? What is this haha ??? :) | |||
Great but would be good if there was alternative shooting button (touchpad is ok for aiming but not shooting) .. also I could never see the full map on my browser even after setting it to fullscreen. | |||
I couldn't find your screencast, so going into your app I found it very difficult to figure my way around. The Idea seems novel, the interface really got in the way. Some suggestions I suppose would be to have some applicable data filled out.. I couldnt find these emotional ups and downs of the election or the storyline of hurricane sandy . Also, there has gotta be multiple ways to show a graph :) might use a default one that is easer to navigate. i found pinching and zooming and clicking on a node to be quite a frustrating experience. | |||
First of all, thank you for your candid and thoughtful feedback. Though you already voted, the screencast is online. It may help to clarify some of your questions. Please take a look and let use know if it does.
As far as content is concerned, with things like the emotional ups and downs with hurricane sandy, elections, rights to life issues, global warming, other flashpoints of the day or profound philosophical issues... that is up for our online community to take up.
As entries are made, people will find their own voice. I would personally like to see it happen rapidly, but trying to hasten the process does not seem prudent. We approached the design of StoryTree as an experiment in crowdsource publishing. Grant it, there are plenty of tweaks we need to make after NKO3 (the 48 hour time limite forced us to leave out features that would have made the application work better). The feedback from Judges and Contentants is invaluable.
(Scientifically oriented) Experiments generally entail testing a hypothesis. In our case we set out to push the traditional boundaries of publishing to move it into the crowdsource sphere in a new and different way.
I think this is a legitimate push. It was part paradigm shift. It was part coding innovation (we had to invent some nifty algorithms and hacks on the spot). It was part design (admittedly, this is an area for improvement).
So how good was our effort? Well, that's for people voting in the competition to initially determine, and ultimately, it will be the wisdom of the crowd to determine where and how to harness the power of StoryTree.
Genuinely, I do thank you for your feedback. :)
blakmatrixI updated my vote with the addition of your screencast :) I would like to share this with you though http://imgur.com/XCVVe
blakmatrixI had also considered the through of auto placement of nodes, or being able to move them around, and algorithm that would take a the graph and temporarily sort it by various input (time, subject, similarities, word content, likes, relative leaf weights, could be very interesting to see.
Thanks for the vote uptick (it wasn't expect, but definitely welcomed) and for the share.
There are lots of ways to organize and present nodes and different kinds of information. We are having a grand time exploring the different approaches. After NKO3 please stay in touch... we are happy to exchange ideas.
Thanks for the compliment. Alright so... I think this project is great, I absolutely love playing with my arduino and raspberrypi and think the bridge is awesome. I felt that the website was a bit on the heavy end.. dont really need people to signup right? I was about to knick 2 stars off of completeness, but saw that you provided live demos :). Still... I was expecting a picture or a webcam or something when I submitted my message, so I could see the realtime change I made... I was actually sad I didn't get to see the sweater :( | |||
I was unable to find any players to play with, however, I believe the video was enough for me to draw some conclusions. I like the design, but I feel it could have been rounded out more, primarily a glaring part are the bottom-most missing tiles. Overall I feel your team did a good job of coming up with a game idea and executing it, but a simple board-hopper game needs to have more user interaction than just clicking on a dice, it needs to engage a player by allowing the player to feel like they have some degree of control of the game... with traditional board games you throw the dice, this allows a play to feel they control their own fate. Also, Find a way to bridge the backstory and the game together in such a way that it's more intriguing. Personally the wall of text in the beginning was overwhelming, at that point I was looking for a tl;dr. perhaps a suggestion is to have the backstory on the board while one is playing, or reveal parts as the game progresses, also the game from the video seemed short, perhaps you should have an effect of aftershocks that reduce the bridges lengths, to lengthen the game a bit. | |||
Thank you for your feedback, and great ideas! There was a lot more we wanted to implement, but the time ran out, and i think you're right about the tl;dr.
Players would loose gold once eaten, there was also another tile to gather, something like construction material, which would consist of planks upon which the bridge was to be built.
But yeah, we didn't have time for that, so we finished up a rough 'playable' one in the last hour.
This is our first game, and this feedback really helps!
Neat.