Support Engineer @ Nodejitsu. He spends his free time making beer, coding, gaming, and tinkering with open-source hardware in Seattle.
Not old, vintage ;)
Thanks for your vote!
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Thanks for your vote!!!! :D
This was the first time I used Backbone.js for front-end work and couldn't figure out how to make it add incrementally in the time frame.
Thanks for the feedback! Your library idea is great, and something we want to do for the future. The idea would be that your app would include the library, start a lightweight listener, and then you would be able to cause a break in very simply (and securely) of course.
In terms of chat, you are 100% right. We are terrible front end developers, and didn't have time to add a separate box, but definitely something we'd prefer over !chat (the original version actually had you just evaluating strings to chat!).
First of all, thank you for your candid and thoughtful feedback. Though you already voted, the screencast is online. It may help to clarify some of your questions. Please take a look and let use know if it does.
As far as content is concerned, with things like the emotional ups and downs with hurricane sandy, elections, rights to life issues, global warming, other flashpoints of the day or profound philosophical issues... that is up for our online community to take up.
As entries are made, people will find their own voice. I would personally like to see it happen rapidly, but trying to hasten the process does not seem prudent. We approached the design of StoryTree as an experiment in crowdsource publishing. Grant it, there are plenty of tweaks we need to make after NKO3 (the 48 hour time limite forced us to leave out features that would have made the application work better). The feedback from Judges and Contentants is invaluable.
(Scientifically oriented) Experiments generally entail testing a hypothesis. In our case we set out to push the traditional boundaries of publishing to move it into the crowdsource sphere in a new and different way.
I think this is a legitimate push. It was part paradigm shift. It was part coding innovation (we had to invent some nifty algorithms and hacks on the spot). It was part design (admittedly, this is an area for improvement).
So how good was our effort? Well, that's for people voting in the competition to initially determine, and ultimately, it will be the wisdom of the crowd to determine where and how to harness the power of StoryTree.
Genuinely, I do thank you for your feedback. :)
I updated my vote with the addition of your screencast :) I would like to share this with you though http://imgur.com/XCVVe
I had also considered the through of auto placement of nodes, or being able to move them around, and algorithm that would take a the graph and temporarily sort it by various input (time, subject, similarities, word content, likes, relative leaf weights, could be very interesting to see.
Thanks for the vote uptick (it wasn't expect, but definitely welcomed) and for the share.
There are lots of ways to organize and present nodes and different kinds of information. We are having a grand time exploring the different approaches. After NKO3 please stay in touch... we are happy to exchange ideas.
Thank you for your feedback, and great ideas! There was a lot more we wanted to implement, but the time ran out, and i think you're right about the tl;dr.
Players would loose gold once eaten, there was also another tile to gather, something like construction material, which would consist of planks upon which the bridge was to be built.
But yeah, we didn't have time for that, so we finished up a rough 'playable' one in the last hour.
This is our first game, and this feedback really helps!