
Entrepreneur turned "intrapreneur", currently working on product strategy at Visa, focused on new and emerging methods of payment (mobile, local, online). Previously, co-founder of October Three. Before that, joined consumer products startup Joby as an early employee and ended up running online strategy & marketing as well as numerous operational initiatives. Prior to that, helped start a financial services SaaS platform that was acquired by JP Morgan.
Really impressive syncing across multiple computers. Excellent work. I would love to see more features added (e.g. queueing of songs, playback controls). | |||
I deducted a point for failing to include <blink> text in your otherwise flawless retro design, but generally speaking this site rules. Love the software/hardware combo, but I wanted to see the actual message come through on the LEDs. | |||
Gorgeous site. I would love to see this built out. Idea is not original, but execution is very good. | |||
Fun, addictive game. Would be nice if there were some goal one were working towards, but it's a lot of fun to play indefinitely. | |||
Nice set of features. | |||
Great idea, and really nice execution. Design needs some work and polish, but really cool concept. | |||
Simple, but cool. Would be even greater with more users. I can see it being really interesting with a stream of photos. Good work. | |||
Does exactly what it says. I like the simple interface and real-time nature of the app. Great concept and execution. Would be good if you linked to people's twitter accounts and not just the photo. | |||
I love this concept and the initial execution is very good. Obviously it's quite incomplete, which hurts the overall entry, but I like the vision and the potential. Would love to see this built out! | |||
This is actually pretty fun when played with multiple players. Really bummed I couldn't test it on my own, but when I played with friends it actually worked. Bugs included failure to detect collisions with ghosts several times and the portals were dead ends. | |||
Fun little game, but I didn't really get the point. I think it would be nice if there were some indication that the game is actually over. I didn't really know what I was trying to achieve. There's no timer or other challenges | |||
Thanks! We didn't have enough time to implement game mechanics, for now it's just for fun with collaborative building.
Does what it promises. Could use just a tad more polish, but it's quite good. Nice work. | |||
Sadly I was unable to test this with another person, which admittedly limited the utility, but for me the biggest problem was getting started. Even with the judging instructions it was a tad difficult to figure out how the exact sequence to join a game, write code and deploy a robot. The API was good, but the buttons and drop-downs on the game tab could benefit from a bit more instruction. The idea is creative, though, and I like the ability to make real-time changes to code. | |||
A fun little racing game, which works well for the most part, with the exception of joining a game initially. I tried to join a game in progress, but clicking on the game title did nothing the first three times, and finally I was added to a game, but I was in the game alone (when it looked like there should have been another opponent in the game). Cool retro feel to the game. | |||
Well executed app, pretty much exactly true to its stated goal. The one big frustration is that the Letterjitsu dictionary appears to be very different from the Letterpress dictionary, making many (if not most) of the word suggestions useless. Other than that, it works very well. Kudos. | |||
Yeah, Letterpress dictionary is the thing on it's own, I'm yet to learn it's nature. The other day I just tried word QWERTY out of blue and it worked. :)
Thank you for the review.
Fun game.