Engineering manager for @thisisnumero and open source advocate.
You'll find me contributing, authoring and hacking on various OSS projects across t'internet :)
These are some of my node.js projects.
Fun little game, with a nice simple UI that was well put together :) The UI didn't quite scale quite correctly on my phone (iPhone 4S) the 'buzzer' was half off the screen, but did still work :) I enjoyed playing briefly against myself on another device (yes really) but not sure I would find myself coming back to play time after time! | |||
Cute idea. Didn't seem to do anything for me though :( (I signed in, two active tiles, clicked play on both, nothing happened both times) edit: ...and then it started working after about 5 minutes! I like the social twist to online streaming, can definitely see the potential :) but the UX needs to provide more information as to what your stalkee is currently listening to, whats coming up, what they've listened to previously etc.etc. | |||
Ciaran_j, sorry you didn't get to hear any music. We're using the pre-beta Rdio JS API and it has its moments. Thanks for taking the time to look it over.
I think Rdio is good to go over there. We will be adding features this weekend to http://try.eavesdrop.io so you can check it out then and let us know how it's working. Thanks again.
Thanks, I did actually start to hear some music and went back and edited my comment! :)
Very, very pretty/sharp graphics. A really nice implementation of the game, not entirely sure how well suited the game is to the virtual world, you miss out on all the visual cues, but this is a damn good stab at it! Maybe in the future people's faces could be streamed in to get some of that back ;) One annoyance (for me) was when a game was full of chatty people the 'yay/nay' buttons often scrolled too quickly to actually click, would be nice to anchor them, and it suffers from the age old multiplayer-game problem of people leaving the game too early (when they realise they're losing...but you can't blame the game for that!) :( | |||
Thanks for playing with us! We thought about doing this in Google Hangout to get all the visual cues but we weren't sure we would finish the app in time! We are going to take a stab at the Google Hangout version after judging ends and try to improve joining games (as well as people leaving prematurely).
A polished looking entry that worked well. I was particularly impressed with its performance, experienced no lag at all when filtering or scrolling. | |||
Thank you!
This is good 48 hours worth is impressive, would like to see more of this! Would be sweet to be able to place icon markers (selling/want help/bored/transport) etc. Have them glow or with different translucency for how 'active' they are etc. etc. Clearly needs the ability to search and find etc., but for 48hrs of work, nice entry ! | |||
Love the concept. The video implementation seems to be the smoothest of any I've seen so far (although no idea why that would be) . Design wise it was not obvious what I needed to do although once the charismatic presenter Bob had explained it was simple enough :) Really like the ability to up and down vote, would be awesome to see it as some sort of 'audience-ometer' that moved up or down to give you an indication of how well you were doing. Yeah I like this entry a lot :) | |||
Yeah, our designers flaked on us so we didn't have time to do the UI as it deserved to be done. That hurts us because good UI would really make what the app does obvious. It's definitely the first thing I'm going to fix once the judging is over. We were down to the wire getting all the mechanics working properly.
Thanks for the vote!
Pretty sweet little drawing app. Seemed to scale well to 5/6 users whilst I was in there. Would be nice to support some more pen-types, maybe configurable colours, and perhaps most importantly multiple boards! | |||
Thanks :) We'll update this soon.
Um, I just get a 404 :( for http://codechat.jitsu.com/ edit: I've tried again, and still no-one else out there :( (but no 404) Re. the concept, this has been tried a few times before (to my knowledge) the idea of shared browsing, and being able to leave notes for each other on excerpts from a web page, but the times I've seen it done before, the information has just been too dilute, the web is just too big for the number of people who would need to use the service for it to be interesting, I would guess you'd suffer a similar fate :( (sorry) Perhaps integrating with facebook/twitter etc. may allow you to interact on sites with your social circles in interesting ways ? | |||
Oh man! I'm sad to read that! the site it's online yet maybe you can change your opinion
Hmm, so its back online, but nothing listed in the top 5 sites, and the page appears to be struggling to serve images?
yeah, we are having problems with the deploy on nodejitsu. But maybe you can take a look to the concept behind the idea. =D
Sorry!, "concept behind the project".
Haha, loved the intro video, was very excited to test this one :) Hmmm, loving the concept but the implementation is just not quite there, the jerky fireball, and the sluggish response of the paddle (is that just my head?) make it unplayable for me :( I like the style of the site and with another 48 hours I'm sure this would be great ! | |||
Thanks for the nice words!
@lag: unfortunately, we only tested the jitsu server under good conditions: before everyone else posted their app. We assumed jitsu servers would continue to perform, so we just used the server to inform the client where the paddles and fireball was. When packets drop, that results in poor control and animation. Bad design decision, and will be fixed when contest ends.
It seems to work 'ok' but I got an exception when I first signed in through twitter, and then plenty of feedback from the video stream until I basically muted the sound output :( If I get an opportunity tomorrow I'll come back and test it with some other folks as that'd probably be a better test of the tech. The style looks nice and clean (twitter bootstrap I presume) and as a proof of concept was good, but I'm not sure what this brings to the party really, its up against competition look Google Hangouts after all! | |||
Thanks for very detailed feedback. There are lots of issues with the app. For sure we will work hard and release it soon. What you mentioned are real genuine bugs(except twitter one) :):):)
Looks like a solid solution to a common issue we've all suffered from. Would be nice to see it evolve further :)
I've not got easy access to a development environment right now, but I'd like to understand a bit more where the api keys and shared secrets are being stored/sent. Do they ever leave the developer's server?