
Ginger Ninja JavaScript Abridger.
...well, I used to be ginger. The JavaScript is still kinda true!
So much promise! I was going to install this on jsbin.com and see the errors users generate (on purpose using the live rendering features). I register, log in, click on install tracker code, and off I'm redirected to http://localhost/backend/tracer. Total fail :( | |||
Sorry that was 47-hours copy paste fail :D, the proper links are on the left side (hinted by a tiny orange bar), will make an additional notification about this on the entry explanation.
remI'll give this another go in the morning - I saw the tracer link, but didn't realise it was the code (since it was in the same area as the demo - I assumed it was another demo - I guess I was looking for tracker).
I'll revote depending on my updated test in the morning. Thanks for clarifying.
A touch buggy - it threw us both out of the game without warning. I'm not sure if the game ended or if it failed - the the page automatically refreshed (on both devices), then I got stuck here. However, extra completeness point for allowing me to play without requiring a facebook account. | |||
Looks great - but actually buggy when I played for long enough (though I did manage > $200,000,000!!!). For some reason the game got stuck in Austin, and I was buying moonshine for $10 and successfully selling for $1000 on every round...so I kinda lost the actual point of the game. Sorry! Looked great, but failed after a little bit of playing. | |||
Nice idea - basically a fun version of jshint. Worked quite well for me on most projects, but not jsbin - that threw a 500 error and the whole thing went down the pan. | |||
Gary is actually erroring quite a bit on the back-end, but we dump most of the errors (in the interest of time for NKO) so only occasionally does a repo bring down the site.
The version we're pushing after NKO has brought our error rate near zero.
Thanks for your feedback!
Pretty, but massive (or slow loading) images made the game/chat sluggish. | |||
JS errors let it down - i.e. fork didn't work :'( | |||
Nice implementation, yet with all the ingredients I had, there was always something missing and the dinner wasn't cookable - so I went hungry :'( | |||
Didn't work so well for me. Nice idea though. | |||
Great fun...except I posted a tweet and it broke - now showing a 404 on nodejitsu! | |||
Not so happy with this hosting service. Looks like I had to restart the application to get it to not show a 404 anymore. It's back up!
I replied to you on Twitter. Just ping me if you see this again!
Initially looked fun. Tired it out - it crashed Safari on iPhone :( tried "homescreen app" and it eventually told me it needed to reload, but didn't. Expected/hoped that when a friend also brought up the app the zombies would be in the same place - but they weren't (I guess that was the coop feature not completed from the description). | |||
The idea is that any zombie in the map appears in the same place for anybody else in that area as well as their health and position synced throughout devices. We have some important bugs to fix, and will as soon as we're allowed to. Sorry you couldn't play. Will try to replicate the crash, since I've been playing al this week and it hasn't crashed on me. We have a lot of features in the pipeline and will implement them soon :)
remI'm pretty sure it's because I'm still on iOS 5 - Apple are punishing me!
I was testing with my colleague in the same location, expecting the Zombies to be in the same place, but they weren't when we looked at both phones. Maybe some latency.
Certainly promising, but not quite there. Definitely a game I'd like to revisit :)
Thanks for your reply
Great fun - I could easily see myself playing this over and over (please make it easier to do so too - like a "re-challenge").
Also couldn't work out how to dismiss the leaderboard.
Either way - this kind of game is right up my street - nice one.