
Hyperactive hacker, co-founder of @lizibot. Competed in the first Node Knockout (2010) to build http://Scrabb.ly (won Popularity prize).
Thanks so much for the comments! It does actually work mobile, although it is not yet optimized.
Worked incredibly well with 8 laptops in the same room with the music pumped. Nice job!! Just needs a queue feature and I'd use this all the time! | |||
Great game, really fun with lots of people and runs smoothly. A few suggestions: 1) needs some sound 2) label my avatar so i know where i am Nice work! | |||
Great design, very useful functionality. Doesn't look like it's fully complete, but the vision is very clear already. Really hope you're able to get this completed and released! | |||
Great game, a lot of fun, and really well designed. We ran into some win state issues playing it, but overall it worked reasonably well. | |||
Simple, seems to work well. I think the main thing it's missing is a simple short url so people at the conference can easily type it in. Also would really like to see who is connected, and be able to communicate with them. | |||
Incredibly useful idea, I would definitely use this on any one of my sites as a support option. Really simple and well done user interface. Couple essential features: - better alerts for support team. i'd like to know by email, IM, or (maybe) SMS that someone needs help - better progress window for person. Senju could calculate that it takes an average of "85 seconds" for the support team to answer, and let the user know so they can continue working while the support team responds - chat of course great work! | |||
Awesome multiplayer version of joust. Has just enough new stuff to make it interesting. Controls are great (just like I remember from Joust) and the other players move around fast and fluid. Great work! | |||
Wow, and I thought the double mountain's video entry was weird. Seems like this could be a useful shared whiteboard. But not really sure how I'd use it as is. Some potential improvements: 1) private rooms 2) invite people 3) a way to save and share drawings Pretty nice tech demo however and it works reasonably well for what it is. | |||
This is right up my alley as one of the world's biggest tetris fan's (my old DS must have racked up 2000 games before i had to destroy it). I like the new game mechanics you've added. The graphics are pretty cool, with the touch of 3D. Biggest issue I can see is the "jerkiness" of playing. If you could make it a bit more fluid, that'd make it a lot more fun to play. The right hand side of the screen seems to have an blank column. Threw me off for a bit. Also really needs a "fast drop" key if you want to get the "tetris pros" on board. The idea of an "up" is pretty interesting. Gives you one last chance to fix a boneheaded placement mistake. Overall, a really cool multiplayer tetris entry. I'm a fan, nice work! | |||
Pretty useful little app. Needs to go a lot further, but I can see the vision and think it could turn into something pretty useful. What I Like: 1) auth via facebook. no need to remember yet another username/password 2) force identification for people who want to add tasks. so random people can't add junk to my list 3) Simple value proposition. Feels like "the Tungle.me of TODO lists" Feature requests: 1) Allow me to choose my url 2) Better input of tasks. Email address would work best for me. "email tasks you want me to do to xxxx@25hours.me". 3) Better alerts when tasks are added. Alerts via facebook seem like the best option since you're authenticating 4) Let people know when I complete a task. Lots more of course but I think you could potentially go deep on this use case and make for a pretty compelling product. Nice work so far! | |||
Thanks for the great feedback! All the requested features are on our roadmap and we definitely want to push this further.
Excellent game, works great, and stays fun to play for quite a while! | |||
Thanks so much!
Great little tool, very simple but seems to work. I could see being really useful for liveblogging. | |||
thanks!
I'm not much of an artist, so I couldn't get anything looking good. Was a pretty hard to figure out what was going on, and how to share the animations. Actually ended up being a pretty fun draw something clone however. Just type in the chat what you want the other users to draw, and then you can see everyone's entries. | |||
Glad you had fun!
Wow. just wow | |||
Really enjoyed playing this. Multiplayer worked great, awesome concept. Especially with 3+ players. Needs: death animation and some sort of indicator when you score a point or die. Otherwise, great job! | |||
Just barely worked :) Played a few games. Mostly as ghost but one as pacman. Blue ghost was faster than me, seemed a bit not fair :) Idea of multiplayer pacman is very interesting, but need to think about balancing a bit. Pacman could be a bit stronger and the only way to take him down is for the ghosts to work together as a team. There's a 4 player pacman game at Gameworks in Seattle that is just about the funnest thing I've ever played. Basically standard pacman but you can eat the other players after a big pellet. Check it out here: http://bit.ly/fm7hlg Would love to see that in HTML5 form, preferably with online betting involved as well ;) | |||
Hahaha @ the betting aspect. In my video i discuss a new play mode that was unforseen but just waiting to be explored and this is definitely a candidate for such a partial-play treatment.
Wow, who knew twitter had so much porn! Maybe a "cock block" feature might come in handy? :) Overall, a pretty interesting project. Seemed to work reasonably well. Though I was watching SF area for about 5 minutes and no new pictures were coming in. I would have expected quite a few more. Would be nice to filter by the tweet content for the related images. Looks like it just switches locations at the moment. Also, would be nice to allow it to run in the background and alert me when images that match my location and search criteria comes up. Just a couple suggestions. Nice work getting this functional in so short a time! | |||
Thanks, I really should have tried adding a profanity filter. But it would have taken a while :/
Thanks for the suggestions, will definitely look at adding them in the future
Received an "Internal Server Error" on first login. Login worked the second time. Only thing I could see that worked as "Add Class". Couldn't name anything, and couldn't add relations. I guess a quick and dirty online UML editor could be useful. Not often I have to do UML anymore, but I guess it could come in handy every once in a while if I need to mock something up really quick for clients. | |||
Reasonably functional. Had some css styling issues when using it on my site: http://cl.ly/image/03220w1l2U0m. Sending out the emails from your personal gmail account probably not a good idea ;) It'd be essential to have a way to respond to incoming feedback. This seems like a good first step though to building out a product similar to Intercom.io (which I rely on daily in production). Nice work! | |||
Thanks!
I have just checked your project. it looks very nice. My feedback is very simple solution :) And I am not sure that I want to grow this project to something bigger, may be change delivering system to sendgrid and sms gateway like esendex for sending sms not only emails.
Cool little retro racing game. Music and sound effects are nice. Multiplayer support worked well, though it was a bit hard to keep an entire lap going without one person going off screen. And it got completely stuck a few times. Racing wheel support coming soon? ;) | |||
Nice looking dashboard implementation. Great work!
Suggestion: Mobile optimized interface (responsive) would be really useful for seeing stats on the go.