Independent publisher of PeepCode Screencasts
An ambitious project! I was unable to do anything other than view the contents of a directory. The terminal presented itself but didn't respond. | |||
An interesting idea, but I felt that it was a bit shallow. I expected to discover something while digging but it appeared to just be an endless world of green blocks. And the fact that I could fly upward through blocks was confusing. Are they physical or just clouds? At any rate, a good start to a more full featured game! | |||
The missing top collision was an oversight (the code is there but not enabled), we only realized after time ended. It has one benefit though, you can escape being trapped underground :)
The illustrations and graphics are great! It would be nice to have a better indicator of which dinosaur is me. And the gameplay is simplistic. But I like the clear instructions and instant play. | |||
It's fun to see the physics engine in action! But the gameplay could use some thought. The scoreboard lagged significantly from the action in the game, which made it difficult to know if I was doing well or not. The keyboard input seemed extremely touchy. It was easy to get the paddle flying around and difficult to direct it where I wanted it to go. The design of the paddle player and balls could have added to the excitement of the game. For example, hitting multi-colored sprinkles from a donut. Also, I left the game open while typing this review and I have an extra 30 points. It seems easier to get points by not playing the game than by playing it. | |||
Does what it says. While the design is clean and straightforward, it's not especially innovative or creative. I also had difficulty viewing all the threads at a smaller window size. | |||
It worked as expected. Since it was an implementation of another idea, I think it ranks lower for innovation. The design works. I was initially confused starting as Player 1 and still seeing a list of cards that I couldn't reach. A better "disabled" state would be nice. And given that it's a game, a more interesting score screen at the end would be a nice finishing touch. | |||
I like the unconventional idea. The concept of detecting syllables is creative (but not always accurate). The simple design works well, and the custom fonts. Since most poems require a single line, I wonder why it uses a textarea instead of just a text field? Overall, a fun idea and clean implementation! | |||
We use a textarea to allow writers to enter linebreaks (for example, in the prose and 3 word poem types).
Thanks for the vote!
A noble open source experiment, but maybe not the best Node Knockout project. Cloned the repo and was able to start the server, but wasn't able to run the client (Cannot find module 'microee'). Also, consider using the NPM standard command "npm start" to run your server. You can override it in the "scripts:start" section of package.json. | |||
Creative idea! I like the simplicity and that it just works. Some of the words didn't seem like real words to me, but every one I tried showed up in a dictionary, so my vocabulary must be lacking. It worked nicely on a desktop browser as well. A "Back" or "Try Again" button in the interface would be nice. | |||
Yep, I think better way to re-run the thing would be good. Thank you for the feedback.
Creative idea and clean design. I like the simplicity and ease of use with a single URL. At the end, I guessed 3 movies correctly but it showed that I beat my friend who guessed 4. Maybe the scoring algorithm needs some work? And it showed the correct movies, but not my picks for each. It would be nice to know which ones I guessed incorrectly. | |||
I was able to view photos for a category, and a single photo. Going back took me all the way back to the original home screen of the app. It would be nice to toggle back and forth between photos without starting all over again.